Wednesday, July 27, 2011

Summer work

Hey all, its been a busy summer. I redesigned my character with a lot more inherent detail. I modeled the face with a better ear and better edge flow for the most part.



I also remodeled the hands with far more detail including fingernails and palm lines.



I also poly-smoothed and re-toned the body to have a more athletic (and realistic) shape with better proportions.



The character now has more than 8.5 k verts and has two tri's I haven't found a way around. I also used a different technique called polygon or strip modeling to model as opposed to box modeling. After all the detail I added in Maya I decided I wanted to learn Zbrush. I have been slowly learning to texture and sculpt in zbrush and have begun fine detail on my character as well as messing with zpheres to create random little critters.



I'm still attempting clothing and have so far failed at extruding masks as a subtool in zbrush. I hope to try to create a base mesh in Maya and import the mesh as a subtool. If that fails I will try appending Zpheres as a subtool.

I've also been working with modeling familiar objects and rendering with global illumination and physical sky emulation. The models themselves are sloppy and very messy with all kinds of irregular polygons and faces, but I was focusing more on representation than modeling.


Tuesday, May 3, 2011

Wednesday, April 13, 2011

Thursday, April 7, 2011

Hair and Sub-surface scattering


So I finally finished the dynamic hair, I'm only three weeks behind. I also worked on a better skin material. Now on to rigging...

Thursday, March 24, 2011

updated robot and environment

here are some  updated pics of my robot and environment






I added some uv texture to the robot and updated the pipes and door in the environment.  I think its ready for me to get the lighting and textures down!

Thursday, March 17, 2011

Pudgy Renders

 Here are the first shots and rendering my fatty. He looks not too bad, but obviously could be better. He's cute though.

Tuesday, March 15, 2011

Logan Perez

Here is a model of a robot my project.






The face is a computer screen (red object) It will have an 8-bit face that I will UV out.

Logan

Thursday, March 3, 2011


FIRE

HEPHAESTUS

Oh Zbrush how I missed you

























So I have been swamped with other school work and have been severly slacking for this class. But I had some time this week so I made a couple things in Zbrush and rediscovered my love for it! That GoZ button I just discoverd just made me the happiest person in the world. So my inspiration for this little guy was E.T. and a dinosaur mixed....or something like that. Amazingly its only 9000 quads. Next stop texture city. Oh and I made some other creature that I'm not as happy with but whatevs. I like the texture but it needs more muscle definition and detail. Oh well maybe if I ever have time again.


Friday, February 18, 2011

UV's


So I keep forgetting to post any progress... UV's are mostly laid out now and her eyes have basic color and shape.

Thursday, February 17, 2011

Fatty with UVs

Fatty is getting UVs! I'll be mirroring the body, so that's why only one side looks decent. His head will take a little. Spheres are laaame.

The face of a God


Well I've mostly finished Hephaestus' face. Now I need to give him some hair and begin my UV layout.

I like the way the eyes and nose turned out, the lips are kind of funny but they'll have to do.

Wednesday, February 16, 2011

blocking in more details

Starting to block in stairs and getting the hallways built up.  




Still have a way to go but starting to get the feel of the environment. 
-Logan