
I also remodeled the hands with far more detail including fingernails and palm lines.


I also poly-smoothed and re-toned the body to have a more athletic (and realistic) shape with better proportions.


The character now has more than 8.5 k verts and has two tri's I haven't found a way around. I also used a different technique called polygon or strip modeling to model as opposed to box modeling. After all the detail I added in Maya I decided I wanted to learn Zbrush. I have been slowly learning to texture and sculpt in zbrush and have begun fine detail on my character as well as messing with zpheres to create random little critters.


I'm still attempting clothing and have so far failed at extruding masks as a subtool in zbrush. I hope to try to create a base mesh in Maya and import the mesh as a subtool. If that fails I will try appending Zpheres as a subtool.
I've also been working with modeling familiar objects and rendering with global illumination and physical sky emulation. The models themselves are sloppy and very messy with all kinds of irregular polygons and faces, but I was focusing more on representation than modeling.
